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audience participation games for corporate events and meetings
audience engagement

13 Audience Participation Games for Corporate Events

When it comes to audience participation games, these are some of the questions that our potential clients bring to us in our first meetings. Ultimately, they are searching for the best game for their needs:

  • What are some simple and fun, games for audience participation?
  • How can you create audience participation games that are relevant to your content?
  • How can you create audience participation games that keep attendees engaged over multiple days of your corporate event?
  • If you are a speaker (or facilitator) trying to spice up your session, how can you implement these games yourself?
  • How can I use the data collected to make better business decisions?
  • What should I keep in mind when creating a game?
    • Create a simple game title or theme
    • Game rewards
    What common mistakes should I avoid?

    To help you with your brainstorming, we pulled together a list of audience participation games and provided a short explanation of how they could work inside your event. Use this list as one input for your own sales meetings, customer events, and conferences. We grouped the games into three different game families:

Event Gamification - 4 common mistakes to avoid
event gamification

Event Gamification: 4 Common Mistakes To Avoid

Have you ever created an Event Gamification element for your event that didn’t work? Perhaps you felt like you followed the advice on other blogs or what was intuitive to you — but the game was still a bust.

Perhaps you are here because you are creating your first game and you want to learn from the experiences of others and not make a mistake.

With thousands of games under our belt, we have seen a lot of game patterns that work and several that do not work. Here are 4 common mistakes that we have seen (and heard about from others) regarding Event Gamification.

Event Gamification Mistake # 1: Attendees lose interest after 1 day

One of the complaints we hear about other Event Gamification is that the attendees lose interest after the first day, because a handful of people are already so far ahead of everyone that most attendees feel like they have no chance to win.

From creating thousands of games, we know that attendees define winning in different ways. Some need to win the overall game, others define winning as being on the leaderboard.  Some want instant gratification like earning a spin on the prize wheel, others want a perfect score and some players just want to have bragging rights over their friends.

If your attendees lose interest after 1 day, it’s usually because the game was designed with a single reward system – the person with the most points wins.  While we have seen this strategy work well with Trivia games and leaderboards, we find that “challenge based” games need to have layered reward systems (or achievements) to keep people feeling like they can “win” the game – even if they start playing late.

Here are some examples of additional rewards to keep people engaged:

  • Top Players on a Leaderboard (limit it so that getting on the leaderboard is part of the reward)
  • Daily Winner Leaderboard
  • Team Winner Leaderboard (Perfect for Team Game Play)
  • Gain entries into a drawing
  • Gain spins on the virtual prize wheel
  • Win an individual challenge.
  • Complete all of the challenges
  • Custom Prize Win and Reward (Such as a VR Game Play)

In addition, you need to reinforce the attendee’s progress. Use the players status screen and a progress bar to provide real-time updates of the attendee’s points and progress toward these rewards or incentives. This helps attendees focus on the rewards that work best for them.

And most of all, keeps attendees engaged through an entire multi-day event.

Event Gamification Mistake # 2: Challenges reward attendees for Event App usage rather than content mastery

Over and over, people tell me about lots of Event App usage-based challenges, such as downloading the app, opening the agenda, etc.  What on earth do these actions have to do with the content and the purpose of the meeting? How does this help you sell more? Or upsell a customer?

It doesn’t!

Sales leaders and Marketing leaders want event gamification solutions that connect attendees to content, not reinforce the value of the Event App.  Here are some strategies for content-based challenges:

  • Reinforce Key Messages: Sales leaders align the challenges and activities to the day’s key messages to help reinforce the meaning. For example, if there are new product introductions or geography updates, the challenges and activities can be aligned to those areas.
  • Evaluate Learning and Understanding: Sales leaders and Marketers can get really creative here in terms of making content evaluations fun. For example – Quiz on IT Security for field sales or instructor evaluation or role play activities can help the organization evaluate understanding and comprehension by incorporating those activities into the game.  
  • Capture Insights from Employees/Customers You can ask important questions, such as: What does it mean to be an employee at XYZ corp? What are the three features/benefits should we prioritize in the next version of ABC product? What challenges are you facing that, in your opinion, we should easily be able to solve?
  • Allow Resource Fair (or Trade Show) Exhibitors to Connect with Attendees:  At some events, game players must go to a booth to watch a demo before earning points. This forces face-to-face conversations between attendees and booth staff. At internal sales meetings, IT, HR and Marketing will do quizzes to see if field sales staff are compliant with things such as IT Security or Brand standards. On the other hand, these same organizations will try to find out what barriers are in the way to field sales success. Using the game to drive booth traffic, capture some data, and encourage face-to-face conversations helps the Sales Organization move ahead faster.

Event Gamification Mistake #3: You make attendees scan QR codes

Many event gamification products on the market use QR codes to get attendees to check-in to a game.  Using QR codes is attractive because they are simple to setup and distribute to physical locations. Also, it’s easy to tell attendees to just scan those QR codes. From an Event organizer’s point of view, it’s easy to check off the box and say, “Problem solved.”

But…we found that many attendees don’t want to scan QR codes. Or they don’t know how.  Or if they do scan the QR code they are doing it just for the game and not interacting with anyone in the booth or physical space.  

How do you fix this?

There are three strategies that we found to be effective:

  • Tactic #1: Setup up content-based kiosks in the booth. Attendees check-in to the kiosk and then take a survey, take a quiz, answer the question of the day, etc. The goals here are to drive booth traffic and make sure that there is an interaction beyond the check-in.
  • Tactic #2:  Reverse the transaction and give the booth staff an app where they can check-in attendees. In this instance the booth staff can lookup the attendees on their phone and give them points for the check-in. This can be particularly valuable if the booth staff will be giving attendees a variety of points.  
  • Tactic #3:  Use a Pin Code for the check-in. This strategy is about improving the User Experience. Not all of your attendees will know how…or have an interest in scanning a QR code. But, all of them can enter a pin code into their phone. It’s an easy way to give them points for attending a session.  

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audience engagement

How to Prepare Speakers to Use Audience Response Apps for Greater Attendee Engagement

 

The greatest advantage of event apps and audience response apps is to give your attendees a voice.

Instead of passing around microphones in a large audience of 1,000 attendees, an event app or audience response app can be used to capture hundreds of questions instantly from curious attendees.

Equally important – activities such as brainstorming can be scaled up to hundreds and thousands of participants with the same rich participation that you get from groups of 8 to 10 people. While these technologies are loaded with capabilities – it’s very likely that most of these technologies will be new to your speakers. This post provides a guide to help you prepare your presenters to use these tools in their presentations and workshops.

To give their event session audiences a voice, more event producers are asking their speakers, facilitators and panel moderators to use interactive technology, such as audience response systems.  But are speakers prepared to use them?

Step 1: Create a case for change

Most speakers gravitate to the PowerPoint lecture-style presentation, because that’s the content delivery format that they know. If they are in a large corporation they are probably used to creating PowerPoint documents that double as informational documents that are shared via email as well as in presentations to small groups.

But in today’s world, event speakers need to do more than just lecture to keep people engaged and connected to their content and ideas.

Research shows that attendees stop paying attention after 10 minutes in the average conference session. And, it’s worse online! Online attendees are 1 click away from doing anything else on the Internet…like watching cat videos. How can you compete with cat videos?

When attendees spend 4-6 hours per day in conference sessions sitting and listening, most attendees are going to be lucky to remember three key messages from a speaker. So all of those detailed slides with secondary messages and supporting arguments will easily be forgotten.

Interactive meeting technologies such as audience response apps and event apps help with retention because they engage your attendees in a conversation. When you ask them a poll question or open-ended question they become participants in a conversation. The more that you can get attendees to participate the more likely they will be to retain the speakers key messages.

Related – What is Audience Engagement?

Step 2: Understand how much time you should allocate for attendee engagement

Most speakers plan for a 50 minute presentation and 10 minutes of Q&A. Inevitably they go over time and leave only 2-3 minutes for Q&A. That’s bad.

We recommend that your speakers plan for 20 minutes of interactive time for every 40 minutes of lecture time.

Step 3: Share common attendee engagement tools for creating conversations

Above I mentioned that your speakers are most likely not familiar with all of the tools available to them or how they work. I recommend that you provide them with a list of the audience response system (ARS) capabilities in your event app or audience response app.

Here is a list of the most common conversation tools that you should expect in your audience response app:

  • Live Polls
  • Interactive Q&A
  • Trivia Games
  • Discussion Topics
  • Idea Voting
  • Word clouds
  • Voting
  • Photo Captions

Regardless of your vendor you should have access to most of these conversation tools. Each one will work a little differently and all of them can be used to help your speaker’s achieve their conversation goals.

You may want to share examples of each with your speakers. So they can see how they work.

Related – 10 Ways to Visualize User Generated Content

Related –  Part 2: 10 Ways to Increase Event Attendee Engagement with Interactive Technology

Step 4: Recommend conversation templates that give speakers a roadmap for planning their attendee engagement activities

CompTIA ChannelCon Hybrid Event Studio
audience engagement

How the CompTIA “ChannelCon” Hybrid Event Keeps Growing 4 Years In A Row

Four years ago, CompTIA contacted Interactive Meeting Technology/SocialPoint to help them deliver their first online event. The goal was to deliver an online, educational event to at least 100 attendees and have them remain online for at least two sessions.

CompTIA had nearly 1,000 registrants and over 300 attendees that first year.  Four years later, their attendee numbers have skyrocketed to well over 4,000.

This is how we did it, through a strong collaboration between us, the vendor, and an engaged and motivated client team.

Senior executives can be afraid to ask questions of their event audience
audience engagement

10 Questions Senior Leaders Should Ask Their Event Audiences But Are Afraid To

 

We live in the participation economy. We have phones in our pockets that are one tap, click or voice request away from finding anything that we want to know on the Internet.

When I look around, I still see events struggling to integrate and use technology to tap into the power of their attendees to create content and conversations. So, why are we still stuffing people in chairs in rows quietly for hours on end in our events? Why are we still using the lecture model?

Today, senior leaders have a unique opportunity to use events as a transformative tool for their organizations. More specifically, they have the opportunity ask hard questions, tackle unsolved problems and use events as a tool for collaboration.

Here are 10 questions that leaders should be asking the audience in your events but are either afraid to ask or not sure how to handle logistically:

  • What potential roadblocks do you see that will prevent our strategy from succeeding?
  • Why do you think this strategy will succeed?
  • Why do you think this strategy will fail?
  • What in your department or organization needs to change to make this strategy succeed?
  • What actions are you going to take next week to start implementing this strategy in your department?
  • In your opinion, what success stories that make our company great are not being shared with management and the outside world?
  • If you had a magic wand what would you change about our company?
  • What is stopping us from being a great company?
  • In your opinion, what are three things that would make your job better?
  • What are three things we should do differently?